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INTERNET SAFETY

As children turn to online methods of learning and communicating it’s more important than ever to ensure they’re safe online.  On Safer Internet Day earlier this year, Barefoot Computing is launched 2 new and exciting resources that pupils can use from home.

The first is an interactive learning game for pupils aged 8 - 11.  In ‘The Phisherman’ pupils will explore an underwater world, learning how to protect themselves from online phishing and scams!

The second resource is for pupils aged 4 – 7, giving them the opportunity to discuss how to stay safe online by playing ‘Cyber Snakes’ (a Barefoot take on the classic Snakes and Ladders) with their parents/carers.

PERSONAL INFORMATION

The children learn to identify the difference between Personal Information and Private Personal Information.  This can be difficult to define, so I use my Three Golden Rules.  These are:

MS HICKEY'S GOLDEN RULES

Can the information be used to contact me?  i.e.  telephone number, email address

Can the information be used to find me?  i.e. home address, school

 Can the information be used to steal from me?  i.e. usernames, passwords

 If so, the children know they shouldn't be giving the information
out to anybody other than a trusted adult! 

Can you correctly identify whether a piece of information can be used to contact, find or steal from you?  Click the link provided to play my Personal Information sorting game, and see how well you can do?  Note: Some information can go under more than one heading.

BAREFOOT'S HOME LEARNING

Bring computing to life with Barefoot Computing's Home Learning Resources.  With just one click (and no need for logins), parents/carers can continue to build their child’s computing skills in an enjoyable and accessible way; through lessons made into easy activities, fun ‘mini-missions’ and interactive online games!

Barefoot Computing, Home Learning(1)

DIGITAL PASSPORT

Common Sense Education provides an award-winning suite of interactive games that address key issues facing children in today's digital world.

THINK YOU KNOW

ThinkuKnow is the education programme from NCA-CEOP, a UK organisation which protects children both online and offline.  There are various websites each devoted to a specific age range and providing advice about staying safe when you're on a phone, tablet or computer.

Jessie and Friends animated films are designed for 4 - 7 year olds, so crosses keystages.

Play Like Share animated films are designed for 8-10 year olds.

 

CHILDNET INTERNATIONAL

Childnet Internet has produced a series of cartoons to illustrate the 5 online safety rules, known as the  'SMART Rules'. They include a real life SMART Crew of young people, who guide the cartoon characters in their quest, and help them make safe online decisions.

The Adventures of Captain Kara, Windswept Winston and The SMART Crew

FBI SAFE ONLINE SURFING

The FBI as produced a bank of age appropriate learning games.  The children have really enjoyed doing them.

FBI Safe Online Surfing

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