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North Lane, West Hoathly, West Sussex, RH19 4QG
Tel: 01342 810302 | Email: office@westhoathlyschool.co.uk
Headteacher: Annabelle Fox

KEY STAGE 2 - SUMMER SYLLABUS

LIGHTBOT

In this strand we use Lightbot software products.  It is a coding challenge game; designed to introduce children to the fundamental concepts of programming in a fun way.  There are a number of different versions available.  These vary in difficulty, design and cost – none being over £5.00 and some even being free.

Apple App Store

  • Lightbot Hour of Code (Age 4+)
  • Lightbot Junior (Ages 4-8)
  • Lightbot (Ages 9-11)
  • Lightbot Bundle

Google Play Store

  • Lightbot Hour of Code (Age 4+)
  • Lightbot Junior (Ages 4-8)
  • Lightbot (Ages 9-11)
  • Lightbot Bundle
     

In this strand we use Logo programming as an introduction to syntax within coding.  It uses geometry and simple commands based on words children will already know, such as forwards, backwards, right and left turns, and the angle of turn.  The programs draw shapes using the commands written, so links with maths.  J2Code is suitable for Y3 (Level 2 or 3).  The website can be used without logging in but work can’t be saved, I screenshot it.  FMS Logo is suitable for Y3 to Y6, and is a free download.

Online (Free Webpages)

Note: See attached support documents.

Repeated Cubes

Repeated Circles

Apple App Store

Logotacular (Has build in tutorials): Free

Note: There are other apps but they are quite expensive, and I don’t know how good they are as I haven’t tried them.
 

Google Play Store

Turtle Draw: Free (untried)

SCRATCH

In this strand Scratch is used to introduce children to coding with blocks.  Algorithms are constructed using interlocking blocks.  These are colour coded, i.e. Activation Blocks (Yellow), Motion (Blue), Looks (Purple), Sounds (Green), Control (Orange), End Blocks (Red).  Scratch is suitable for Y3 to Y6 and has a lot of build-in tutorials and resources.

Online (Free Webpages)

ROBOTS & SIMULATIONS

In this strand we start by looking at examples of simulations, and modelling, in order to introduce the children to the concepts of the Virtual and Physical Worlds.  We then work on creating algorithms using software, and testing their effectiveness.  When perfected these are then used to program robots, to travel around floor mats that mirror those on screen.  These are used to provide concept examples of different simulations and modelling.

Online (Free Webpages)

Note: This is a very simplified online version of the software we use in school.  That being said,  there are a number of different mats to choose from, all of which are cross-curricular.

Apple App Store

  • Bee-Bot: Free
  • Bluebot: Free

Google Play Store

  • Bee-Bot: Free
  • Bluebot: Free
Simulation/Model Website Address Description
Evolution by Keiwan https://keiwan.itch.io/evolution Use joints, bones and muscles to build creatures that are only limited by your imagination.
Body Build Visualizer http://bodyvisualizer.com/male.html Used to model changes in weight, and exercise regimes.
Meteoearth http://www.meteoearth.com/ Real time weather modelling, which includes social media posting about what is happening globally.  There is also a free app.
Zygote 3D Anatomy Online www.zygotebody.com Human Body anatomy shown in 3D, layer by layer.
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