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North Lane, West Hoathly, West Sussex, RH19 4QG
Tel: 01342 810302 | Email: office@westhoathlyschool.co.uk
Headteacher: Rachel Townshend

KEY STAGE 1 - SUMMER SYLLABUS

LIGHTBOT JUNIOR

In this strand we use Lightbot software.  It is a coding challenge game; designed to introduce children to the fundamental concepts of programming in a fun way.  There are a number of different versions available.  These vary in difficulty, design and cost – none being over £5.00 and some even being free.

Online (Free Webpages)

Apple App Store

  • Lightbot Hour of Code (Age 4+)
  • Lightbot Junior (Ages 4-8)

Google Play Store

  • Lightbot Hour of Code (Age 4+)
  • Lightbot Junior (Ages 4-8)
     

J2CODE

In this strand we use Logo programming as an introduction to writing code, and syntax within coding.  Logo educational programming uses geometry and simple commands based on words children will already know, such as forwards, backwards, right and left turns, and the angle of turn.  The programs draw shapes using the commands written, so links with maths.  J2Code is suitable for Y1 (Level 1) and Y2 (Level 2).  The website can be used without logging in but work can’t be saved, I screenshot it.

Online (Free Webpages)

Steps (Quarter Turns) Squares Pattern

Apple App Store

Logotacular (Has build in tutorials): Free

Google Play Store

Turtle Draw: Free (untried)

 

SCRATCH JUNIOR

In this strand Scratch software is used as an introduction to coding with blocks, which are colour coded, i.e. Activation Blocks (Yellow), Motion (Blue), Looks (Purple), Sounds (Green), Control (Orange), End Blocks (Red).  Algorithms are constructed using interlocking blocks.  Scratch Junior app is suitable for Y1 to Y3.  There is a website with activities that can be downloaded.

Online (Free Resources)

Apple App Store

  • Scratch Junior: Free

Google Play Store

  • Scratch Junior: Free

 

ROBOTS & SIMULATIONS

In this strand we start by looking at examples of simulations, and modelling, in order to introduce the children to the concepts of the Virtual and Physical Worlds.  We then work on creating algorithms using software, and testing their effectiveness in the virtual world. When perfected these are then used in the physical world to program robots, to travel around floor mats that mirror those on screen.

Online (Free Webpages)

Note: This is a very simplified online version of the software we use in school.  That being said,  there are a number of different mats to choose from, all of which are cross-curricular.

Apple App Store

  • Bee-Bot: Free
  • Bluebot: Free

Google Play Store

  • Bee-Bot: Free
  • Bluebot: Free
Simulation/Model Website Address Description
Body Build Visualizer http://bodyvisualizer.com/male.html Used to model changes in weight, and exercise regimes.
Google Earth Online https://earth.google.com/web/ In school, the children are familiar with the desktop version of Google Earth.  Also, take a trip into outer space and explore the International Space Station using Street View.
Click lines top-left > Click Voyager > Arrow through options > Click ISS to display modules list > Click module > Click Street View bottom-right.
Meteoearth http://www.meteoearth.com/ Real time weather modelling, which includes social media posting about what is happening globally.  There is also a free app.
NASA Rover www.nasa.gov/ Learn to control the NASA Rover whilst negotiating obstacles, before the battery goes flat.
Peugeot Parking http://games.jlbn.net/playgame.php?getgame=1880&width=1536&height=727 Learn to parking a car; going in forwards, reversing and doing parallel parking – That gets the children going!
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